POV-Ray : Newsgroups : povray.general : Hothouse glass : Re: Hothouse glass Server Time
31 Jul 2024 12:23:37 EDT (-0400)
  Re: Hothouse glass  
From: Alain
Date: 8 Mar 2007 19:19:40
Message: <45f0a81c$1@news.povray.org>
kike nous apporta ses lumieres en ce 08-03-2007 11:21:
> It is a bit difficult to imagine the exact effect you are looking for but
> Have you checked to design glass with normals? I mean I would try with
> something like

> pigment{rgbf<1,1,1,.9>}
> normal{granite 2 scale .001}
> ..
> ..
> ..
> (the rest of finish and interior properties)


> I dont know what would happen but seems that it would let light pass through
> the windows in a diffuse way, isnt it?

Don't forget to set the ior in the interior. Any object behind the "glass" will 
get the effect. The light will go trough straight as an arrow unless you also 
use photons. You will need to use some aa.
Replace the light shining trough with a large area_light to give blured shadows.
You can use averaged normals whitch will give you a smoother result. If you use 
photons, the averaged normals will multiply your photons count, so, only apply 
that to one face (difference of 2 box, one with the normals and one flat) and 
keep the number of normals relatively low.

-- 
Alain
-------------------------------------------------
No matter how good she looks, some other guy is sick and tired of putting up 
with her shit.
	Men's Room, Linda's Bar and Grill, Chapel Hill , NC


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