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"Samuel Benge" <stb### [at] hotmailcom> wrote in message
news:45eef8a7$1@news.povray.org...
> I was hoping that Tek's blended cells technique would work well for
> height_fields, but as it turns out, those extra "Steps" don't look so
> good... maybe if other things were done to the pigment it would be good.
> Oh well :) I figured I should post it anyway.
IMO the problem is it's only blending to the adjacent cell, and it always
uses pov's cubic curve rather than trying to maintain a smooth gradient. If
I'm understanding correctly Vincent's technique was actually doing cubic
interpolation, rather than just using cubic_wave (which isn't equivalent)...
Of course I'm saying all this without checking anyone's source code, but
since it's based on my blended cells I would expect it to create curved
steps where there should be a smooth gradient, which would cause the problem
you're seeing.
Wow I explained that really badly!
--
Tek
http://evilsuperbrain.com
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