POV-Ray : Newsgroups : povray.binaries.images : Radiosity and layers with transmit : Re: Radiosity and layers with transmit Server Time
4 Nov 2024 17:56:57 EST (-0500)
  Re: Radiosity and layers with transmit  
From: "Jérôme M. Berger"
Date: 6 Mar 2007 15:35:10
Message: <45edd07e$1@news.povray.org>
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

Bill Pragnell wrote:
> "Bruno Cabasson" <bru### [at] alcatelaleniaspacefr> wrote:
>> In order to illustrate, here is the cask used in my scene without and with
>> radiosity. I also just noticed that specularity does not show.
> Specular and phong highlights are calculated from light sources alone, I
> think. If you removed the light sources and lit the scene using only
> radiosity then this is to be expected.
> 
	To be more precise, in real life, highlights are caused by blurred
reflection of the light-emitting object. Since light-sources (even
area lights) are single points, no amount of reflection blurred or
not would show them. Hence, the phong and specular keywords that
intend to fake this effect.

	When you use a radiosity light emitting object, this object is
large enough and bright enough that you can do the physically
accurate thing: add a slight amount of blurred reflection to your
object and the highlight should appear.

		Jerome
- --
+------------------------- Jerome M. BERGER ---------------------+
|    mailto:jeb### [at] freefr      | ICQ:    238062172            |
|    http://jeberger.free.fr/     | Jabber: jeb### [at] jabberfr   |
+---------------------------------+------------------------------+
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.5 (GNU/Linux)

iD8DBQFF7dB+d0kWM4JG3k8RAgvKAJ458gMAWrUUeSy8wjtmlVo+jNLoEQCcD10W
Io5ctFPyt1RXtWspClvH3+w=
=R1R4
-----END PGP SIGNATURE-----


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.