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Kevinaz wrote:
> "kike" <dry### [at] hotmail com> wrote:
>
>>I agree with the idea of coordinate changes but I have another idea as well.
>>It happens to me when working with several pov files (for example having
>>different models in different files) that you forget to remove the cameras
>>from your model files. Then pov finds several cameras and when you change
>>the camera settings in your main file nothing happens because it is
>>actually using another camera. As you say that when you change camera
>>settings nothing happens could be this the problem? That you have defined
>>more than one camera?
>
>
> here's the code snippet:
>
>
> camera {
> location <-3.509800,33.472000,168.360001>
> up <0,1,0>
> right <-4/3,0,0>
> direction <0,0,1>
> look_at <-11.923838,34.394115,163.035004>
>
> }
>
> I know I have the right camera, because I can still change attributes like
> "sky", and "Direction", but the other attributes still don't work.
>
> Kevinaz
>
> P.S. could you explain that again Kike, in "laymens terms". As I'm new to
> pov ray, (and 3d for that matter), I'm having a little trouble
> understanding what you wrote.
>
> thanks
>
>
Well that seems consistent with the two pictures you posted, in that in
the pov result the camera seems to be over near the far lamppost and
looking in the -x and -z direction. We see the building with the
bevelled corners near it. You should also notice that currently the
location point and the look_at point are very close to one another
which suggests that *something* is wrong.
It would seem that in the "correct" view, the camera is pointing mostly
in -x direction with a pan to the +z a bit.
My guess is the location has the x and z values reversed
I would try
location <-168.360001,33.472000,3.509800>
instead of
location <-3.509800,33.472000,168.360001>
and leave the look_at the same?
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