|  |  | "Kevinaz" <Kev### [at] ct metrocast  net> wrote in message 
news:web.45ed830a19f1c36729e876c50@news.povray.org...
> here's the code snippet:
>
>
> camera {
>   location <-3.509800,33.472000,168.360001>
>   up <0,1,0>
>   right <-4/3,0,0>
>   direction <0,0,1>
>   look_at <-11.923838,34.394115,163.035004>
  You could of course, just change that camera for PoV's default camera, 
which might make it a little easier for you:
 // perspective (default) camera
  camera {
  location  <0.0, 2.0, -5.0>
  look_at   <0.0, 0.0,  0.0>
  right     x*image_width/image_height
   }
   I would adjust it to match the original image. Just play with the 
location part, and to do that fairly quickly, comment out the slow parts of 
the scene and turn AA off.
     ~Steve~ Post a reply to this message
 |  |