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>> I'm trying to get that hyper-shiny look that all Apple Mac stuff has.
>> But so far I'm nowhere near...
>
> No, you're getting somewhere, as far as a useful logo goes. Just
> remember those Apple icons rely on sort of a subsurface scattering
> effect, like a translucent gemstone. Some scattering/absorption media in
> the circle would help with that. You would have to specify photon
> interaction with the media, of course. The finish would have to be
> reflective (with fresnel or falloff), and there would have to be a
> sharp, white reflective texture or surface in the sky somewhere.
Just remember that Apple's stuff is all hand-drawn vector graphics, not
raytraced. There's probably quite a bit of artistic license in there.
(Unfortunately, I massively lack skill in that direction.)
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