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Orchid XP v3 nous apporta ses lumieres en ce 04-03-2007 06:42:
>> Please post a scene. My specular highlights have always shown up when
>> using +UA.
> Minimal:
> camera
> {
> location <0, 0, -3>
> }
> light_source {<-3, +2, -5>, colour rgb 0.8}
> light_source {<+3, -2, -5>, colour rgb 0.5}
> // Background
> object
> {
> sphere {0, 1}
> scale <1.5, 1.5, 0.1>
> translate +0.2*z
> texture
> {
> pigment {colour rgb <1.0, 0.8, 0.5>}
> finish
> {
> ambient 0
> specular 0.8
> metallic 1
> reflection {0, 1 fresnel}
> }
> }
> interior {ior 1.5}
> }
> If I render this without +UA, specular hilights show up. If I add +UA,
> the highlights show up on all of the mosaic preview passes, then
> suddenly vanish on the final pass. (Hilights also don't show up in the
> produced PNG file.)
Just tested your scene. The highlights do appears hith and without +ua. The
difference, is that I don't use mosaic preview. Try turning that OFF, anyway,
it's not realy usefull and increase the rendering time. I only get the mosaic
when doing radiosity during the pretrace steps.
--
Alain
-------------------------------------------------
If you're ever about to be mugged by a couple of clowns, don't hesitate - go for
the juggler.
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