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P Brewer wrote:
> Samuel Benge <stb### [at] hotmailcom> wrote:
>> ...
>
> Wow... Very cool... but you can't leave us hanging without some explanation
> to go with it.. =)
>
> Subsurface scattering?
Sort of. It's a (fickle) technique I developed some time back. It pretty
much relies on light_groups, two instances of the target object, a merge
of all scene objects, some absorption media and interior fading. Vague,
isn't it? :) You can do a search of my name on these newsgroups to find
out how it's done.
> How did you do the light bloom effect?
It's a post-process effect done in POV itself. Another search for
"luminous color bleeding" or "luminous bloom" will find you the code for
that.
I have to admit to using some selective gaussian blurring in the GIMP.
Cheating, I know.
~Sam
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