POV-Ray : Newsgroups : povray.binaries.images : A Ghost (91kb jpeg) : Re: A Ghost (91kb jpeg) Server Time
1 May 2024 20:02:25 EDT (-0400)
  Re: A Ghost (91kb jpeg)  
From: Samuel Benge
Date: 4 Mar 2007 01:09:06
Message: <45ea6282$1@news.povray.org>
P Brewer wrote:
> Samuel Benge <stb### [at] hotmailcom> wrote:
>> ...
> 
> Wow... Very cool... but you can't leave us hanging without some explanation
> to go with it.. =)
> 
> Subsurface scattering?

Sort of. It's a (fickle) technique I developed some time back. It pretty 
much relies on light_groups, two instances of the target object, a merge 
of all scene objects, some absorption media and interior fading. Vague, 
isn't it? :) You can do a search of my name on these newsgroups to find 
out how it's done.

> How did you do the light bloom effect?

It's a post-process effect done in POV itself. Another search for 
"luminous color bleeding" or "luminous bloom" will find you the code for 
that.

I have to admit to using some selective gaussian blurring in the GIMP. 
Cheating, I know.

~Sam


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