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74t9u21no4tp13avq8fjqq1d1p3ile2t7t@4ax.com...
> Ok, several nights of tutorials, doing some basic modeling, trying to
> figure out the materials and
> textures interface, trying to rotate some vertices around an axis, etc.,
> and I am once again
> extremely frustrated. I'm still going to continue for awhile, but I've
> come to the conclusion that
> the Blender interface just plain sucks out loud. It is completely
> non-intuitive. Does anyone have
> any valid reason to disagree with this statement? If so, please explain
> why...
It seems a-love-it-or-hate it thing. I have tried to use Blender several
times before and once spent a week going through the tutorials. After that I
was able to model simple things but still found the interface painful and
frustrating (and sometimes downright infuriating). I ended up buying a
commercial application because even in the demo mode and without reading
tutorials I was able to do moderately complex stuff and obtain nice renders
in a matter of minutes, not days.
Now lots of people are proficient with Blender and love it, and it's
obviously a very comprehensive piece of software, but I guess that some of
us prefer software with a gentler learning curve.
G.
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