POV-Ray : Newsgroups : povray.binaries.scene-files : Reflections on Refractions : Re: Reflections on Refractions Server Time
3 May 2024 06:03:56 EDT (-0400)
  Re: Reflections on Refractions  
From: Thomas de Groot
Date: 27 Feb 2007 04:58:30
Message: <45e400c6$1@news.povray.org>
"Stephen Klebs" <skl### [at] gmailcom> schreef in bericht 
news:web.45ddc4c6ee2e5b45977978930@news.povray.org...
> These are some examples of the Light Globe series. I've left the code 
> sloppy
> to give an indication of the method I use to create them. They're all done
> in a numbered series that usually starts out with a simple glass sphere,
> light, and reflective plane. Then I basically just keep fiddling around
> with the variables (IOR, light color, angle and color of plane, sometimes
> emission color, etc. etc. etc.) until one finally pops out as interesting.
> Then I rename it "9.1", or "9.2", or whatever, and go on to the next one
> and repeat the process. When I have enough (I have hundreds at this 
> point),
> I can then go back and look at my results, and, if one seems especially
> promising, go off on that tangent for a sub-series, "9.2.1", 9.2.2", etc. 
> I
> found that if I just kept tweaking the same code, I would often lose an
> image that was better than before and not be able to reproduce it. This
> works more like prospecting for diamonds in the rough. You dig for a while
> in one place and when you find something go on or dig deeper. It's also a
> great way to learn how the basic effects of raytracing work.
>
> The included scene files have some colors that may not be in your

> sunrise for an outer hollow reflection sphere that I didn't include but
> could send if you don't have one.
>

I forgot to thank you for the files! So, thank you :-)
I often explore POV-Ray byways the same way as you. In particular 
isosurfaces. And I also thus lost quite a few interesting possibilities. But 
worthwhile!

Thomas


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