POV-Ray : Newsgroups : povray.binaries.images : Castle Gard version 3 : Re: Castle Gard version 3 Server Time
4 Nov 2024 20:16:49 EST (-0500)
  Re: Castle Gard version 3  
From: Alain
Date: 26 Feb 2007 18:53:44
Message: <45e37308@news.povray.org>
Florian Brucker nous apporta ses lumieres en ce 25-02-2007 20:38:
> RusHHouR wrote:
>> Im not sure the stones became any more randomized... a little perhaps? :/

> It's already better than in the previous version, IMHO. The killer
> approach would be randomly *sized* stones, too, although that makes
> things a lot harder, as you can't just arrange them in a grid anymore. A
> recursive approach could help here.

> The gate is a bit small, too - it looks like the catapult wouldn't even
> fit through :)

> Keep up the good work, it looks promising!


> Regards,
> Florian
The gate is suposed to be a bit small, it's a deffencive measure, and it's 
perfectly normal that a catapult can't fit trough. The catapult is built in 
place, and if they need one outside, they'll just build another.

-- 
Alain
-------------------------------------------------
Support bacteria. They're the only culture some people have.


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