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RusHHouR wrote:
> Im not sure the stones became any more randomized... a little perhaps? :/
It's already better than in the previous version, IMHO. The killer
approach would be randomly *sized* stones, too, although that makes
things a lot harder, as you can't just arrange them in a grid anymore. A
recursive approach could help here.
The gate is a bit small, too - it looks like the catapult wouldn't even
fit through :)
Keep up the good work, it looks promising!
Regards,
Florian
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