POV-Ray : Newsgroups : povray.binaries.images : Castle Gard version 3 : Re: Castle Gard version 3 Server Time
4 Nov 2024 20:16:18 EST (-0500)
  Re: Castle Gard version 3  
From: Florian Brucker
Date: 25 Feb 2007 18:15:49
Message: <45e218a5$1@news.povray.org>
RusHHouR wrote:
> Im not sure the stones became any more randomized... a little perhaps? :/

It's already better than in the previous version, IMHO. The killer
approach would be randomly *sized* stones, too, although that makes
things a lot harder, as you can't just arrange them in a grid anymore. A
recursive approach could help here.

The gate is a bit small, too - it looks like the catapult wouldn't even
fit through :)

Keep up the good work, it looks promising!


Regards,
Florian


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