St. wrote:
> ...And this is where I'm up to now.
>
> This is the code that I finally came up with for this vid:
>
> object{
> Horse5 //Two seperate horses exported as one model from Wings
> translate x*0
> translate y*.45*sin(360*clock)
> scale 2.45
> rotate (y*clock*360)
> }
>
> How do I go about making another set of horses fall when the first set
> rises?
Either add 90 degrees to the sin() like:
sin((360*clock) + 90)
or use cos(360*clock) (a cosine is a sine shifted by 90 degrees)
-Markus
(keeps fingers crossed that it isn't 180 degrees, his
trigonometry lessons being, like, so very 1985...)
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