...And this is where I'm up to now.
This is the code that I finally came up with for this vid:
object{
Horse5 //Two seperate horses exported as one model from Wings
translate x*0
translate y*.45*sin(360*clock)
scale 2.45
rotate (y*clock*360)
}
How do I go about making another set of horses fall when the first set
rises?
~Steve~
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Attachments:
Download '2horses.wmv.dat' (568 KB)
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