POV-Ray : Newsgroups : povray.advanced-users : Pigment along a sphere_sweep : Re: Pigment along a sphere_sweep Server Time
6 Oct 2024 13:07:53 EDT (-0400)
  Re: Pigment along a sphere_sweep  
From: Florian Brucker
Date: 24 Feb 2007 06:22:57
Message: <45e02011$1@news.povray.org>
Christian Froeschlin wrote:
> Possible workarounds include:
> 
> o Split your sweep into multiple shorter sweeps, for each of which a
>    linear gradient may be a good enough approximation for texturing

Ah, wouldn't work all too good in my case I'm afraid.

> o Switch to an object which supports uv_mapping such as "parametric"

Is there an object that's slower than parametric? ;) Seriously, the
cylinder/sphere method I'm using now is IMHO better suited (but still
not optimal).

> o Implement uv_mapping for sphere_sweep and publish a patch ;)

Uh, nice idea. Now if I just had any idea about uv mapping :)


Thanks for your tips!
Florian


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