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Tim Attwood wrote:
>> ... I tried to transform the spline coordinates to something more
>> accessible, but that fails because one has no possibility to know how
>> far on the spline a given point (x,y,z) is.
>
> This macro can estimate the distance between points on a spline
> by summing the linear distance between a number of sub-points.
Yep, at parse time, that is. Unfortunately I'd need that information at
render time in the pigment function. Perhaps I'll be able to put
something together from it, though. Thanks!
Regards,
Florian
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