"Ben Chambers" <ben### [at] pacificwebguy com> wrote in message
news:45df497a@news.povray.org...
> St. wrote:
>> (Anyone?)
>
> object {
> horse
> translate x*some_num
> translate y*sin(clock*some_num2)*some_num3
> rotate y*some_num4
> }
And that's it? That'll make my horse go up and down whilst rotating? I
imagined some longer code... Thanks Ben, will give it a try when I'm fully
modeled-up for the scene.
~Steve~
>
> ...Chambers
>
>
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