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St. wrote:
> Ok, I'll give that a try, and actually, that would be about the same
> camera position and distance that I would want for my next animation, which
> is going to be a merry-go-round or carousel. I'll use copies of the Poser
> horse and doctor them up to look like proper carousel horses, but because I
> want it (the carousel and horses) to spin authentically, how would I make a
> horse do the up and down thing as it rotates?
>
> (Anyone?)
object {
horse
translate x*some_num
translate y*sin(clock*some_num2)*some_num3
rotate y*some_num4
}
...Chambers
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