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Florian Brucker wrote:
> Eero Ahonen wrote:
>> Florian Brucker wrote:
>>> The water would be the ultimate render time killer, I guess.
>> Transparency, ior and radiosity -compilation is also pretty good one ;).
>
> Yep, but that's you Aero, nobody else is that crazy :P
>
But hey, craziness is my trademark in such things. May I show the
textured versions of your inversions (well, I only have Torinet so far,
but I _will_ trace more:) here?
BTW, I'm still tracing my CGSphere draft's next version, THIS is getting
a bit too slow to get something done...
232:09:11 Rendering line 116 of 768, 4896 supersamples, 22577 rad. samples
--
Eero "Aero" Ahonen
http://www.zbxt.net
aer### [at] removethiszbxtnetinvalid
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