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"Florian Brucker" <tor### [at] torfbold com> schreef in bericht
news:45d8395f@news.povray.org...
> Until now, the random vector has components from 0..1,
> we need them to go from -1 to 1. We subtract 0.5 (then
> it goes from -0.5 to 0.5 and double it, and multiply it
> by the maximum amount of rotation we want, here 10
> degrees.
Personally, I find it easier to use RRand(min,max,R) from the rand.inc
example:
#declare R=seed(1010);
object {.....
rotate RRand(-1,1,R)*y
....
}
Thomas
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