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RusHHouR wrote:
> "Woland" <ziz### [at] wppl> wrote:
>> Nice idea. But it should be a little more realistic. You can randomize
>> stones, for example random little translation from normal position, and
>> random little rotation around Y axis (just few degrees, for example -5
>> degree, +5 degree). I think that textures are ok but castle looks to much
>> "ideal" and thats why it is not so much realistic.
>> But it's nice picture.
>
> Would adding the rand*rotation at the original declared single stone rotate
> each stone randomly. Or would every single stone be "equally" randomly
> rotated?
>
If the original is declared using "#declare", then it would rotate
all stones equally. If it is declared using a macro, then each would
be rotated individually...
Jerome
- --
+------------------------- Jerome M. BERGER ---------------------+
| mailto:jeb### [at] freefr | ICQ: 238062172 |
| http://jeberger.free.fr/ | Jabber: jeb### [at] jabberfr |
+---------------------------------+------------------------------+
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