POV-Ray : Newsgroups : povray.binaries.images : Castle Gard (WIP) : Re: Castle Gard (WIP) Server Time
4 Nov 2024 20:15:30 EST (-0500)
  Re: Castle Gard (WIP)  
From: "Jérôme M. Berger"
Date: 17 Feb 2007 12:51:25
Message: <45d7409d$1@news.povray.org>
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

RusHHouR wrote:
> "Woland" <ziz### [at] wppl> wrote:
>> Nice idea. But it should be a little more realistic. You can randomize
>> stones, for example random little translation from normal position, and
>> random little rotation around Y axis (just few degrees, for example -5
>> degree, +5 degree). I think that textures are ok but castle looks to much
>> "ideal" and thats why it is not so much realistic.
>> But it's nice picture.
> 
> Would adding the rand*rotation at the original declared single stone rotate
> each stone randomly. Or would every single stone be "equally" randomly
> rotated?
> 
	If the original is declared using "#declare", then it would rotate
all stones equally. If it is declared using a macro, then each would
be rotated individually...

		Jerome
- --
+------------------------- Jerome M. BERGER ---------------------+
|    mailto:jeb### [at] freefr      | ICQ:    238062172            |
|    http://jeberger.free.fr/     | Jabber: jeb### [at] jabberfr   |
+---------------------------------+------------------------------+
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.5 (GNU/Linux)

iD8DBQFF10Cdd0kWM4JG3k8RAsRnAKCwB/xz4v2t7s6CrdDGg/jKYMxKugCeK9/D
cuumQwgC8R2u6NK+svPIDLI=
=1zYl
-----END PGP SIGNATURE-----


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.