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Orchid XP v3 wrote:
>> I'm trying to make this thing run faster, as it needs to cover several
>> square miles for a scene I'm working on.
>
> Faster parse-time or render-time? (Or both?!)
Parse time is only a minute or so, render time is the killer.
And Simon, I don't use any supercomputers, just my venerable Athlon XP
1700+ (1.4gHz) :)
It's currently covering about 2M square feet, which actually comes out
to 1/12 of a square mile. It traces in 12 minutes at 640x480, no AA,
and uses 140MB of RAM.
However, since it instantiates a mesh to cover that territory, adding
more area shouldn't use too much memory. It's just the trace time that
will suffer, and which I was hoping to cut down on.
...Chambers
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