JoeJ wrote:
> Hi, i'm totaly new to povray.
> I plan to use it to precompute light for static BSP game level geometry.
> Geometry is currently in a single lightwave obj file,
> all polys have nonoverlaping UV coords in a single big texturemap.
> After adding some light sources, is it possible to render this texturemap
> (should then contain the lighting information only) instead of rendering an
> usual image from the geometry by camera?
> The same process is also called "Render to Texture" or "Texture Baking" in
> other apps.
POV-Ray is a ray-tracer. There are no shadow maps or anything like that to
be exported in a ray-tracer. My guess is that there are special tools for
rendering shadow maps out there.
Thorsten
Post a reply to this message
|