POV-Ray : Newsgroups : povray.newusers : precompute light for game engine - possible? : Re: precompute light for game engine - possible? Server Time
29 Jul 2024 02:26:25 EDT (-0400)
  Re: precompute light for game engine - possible?  
From: Thorsten Froehlich
Date: 14 Feb 2007 12:24:26
Message: <45d345ca@news.povray.org>
JoeJ wrote:
> Hi, i'm totaly new to povray.
> I plan to use it to precompute light for static BSP game level geometry.
> Geometry is currently in a single lightwave obj file,
> all polys have nonoverlaping UV coords in a single big texturemap.
> After adding some light sources, is it possible to render this texturemap
> (should then contain the lighting information only) instead of rendering an
> usual image from the geometry by camera?
> The same process is also called "Render to Texture" or "Texture Baking" in
> other apps.

POV-Ray is a ray-tracer. There are no shadow maps or anything like that to
be exported in a ray-tracer. My guess is that there are special tools for
rendering shadow maps out there.

	Thorsten


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