POV-Ray : Newsgroups : povray.binaries.images : Antialias problem with PP_Find_Edges (Toon-shader) : Re: Antialias problem with PP_Find_Edges (Toon-shader) Server Time
29 Apr 2024 11:26:25 EDT (-0400)
  Re: Antialias problem with PP_Find_Edges (Toon-shader)  
From: Alain
Date: 13 Feb 2007 20:23:03
Message: <45d26477$1@news.povray.org>
JSR nous apporta ses lumieres en ce 13-02-2007 05:33:
> Alain <ele### [at] netscapenet> wrote:
>> You may try using a dark gray, like rgb 0.1 or rgb 0.05, instead of black (rgb
>> 0). You may try using a smaller value for Sharpness.
>> Lowering the aa treshold and increasing the level to 4 or 5 could help.
>> Using +am2 can help in some case.

> The result is better, but render time is very high...
> Thanks for suggestions.

> Joel.

Increasing the sampling depth will obviously increase the render time. Lowering 
the aa treshold will do the same by forcing supersampling more often.
+am2 enable adaptive supersampling, potentialy saving some time some of the 
time: you may not always reatch the full depth and usualy don't sample every 
potential sub-pixels.

-- 
Alain
-------------------------------------------------
A short cut is the longest distance between two points.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.