|
![](/i/fill.gif) |
Bill Pragnell nous apporta ses lumieres en ce 09-02-2007 07:32:
> "Arno" <nomail@nomail> wrote:
>>> Aha. Try adding the no_radiosity keyword to your glass dome.
>> Thanks! That did the trick.
>> Can anybody explain why this is needed here? I don't understand it.
> I think it's just because the radiosity sampling ignores transparency.
It get's thru transparent objects in standard POV-Ray.
> Presumably, diffuse and ambient contributions to the illumination are taken
> from the first object encountered along the sampling ray regardless of other
> surface characteristics; as a side effect, transparent objects block
> radiosity lighting. I'm sure others can expand on this if I have it wrong!
> I'm not sure how one would reliably avoid this issue in standard POV-Ray
> versions though - I think no_radiosity is indigenous to MegaPOV.
> Bill
Radiosity do work trough transparent objects, you can even have a lense or globe
project an image on a surface. That image becomes crude if the focal lenght gets
to long, but it's there.
--
Alain
-------------------------------------------------
WARNING: the crumsumpten of alcohol may Mack you tink you kan tpye reel gode
Post a reply to this message
|
![](/i/fill.gif) |