POV-Ray : Newsgroups : povray.binaries.images : Indoor lighting - radiosity : Re: Indoor lighting - radiosity Server Time
4 Nov 2024 20:15:51 EST (-0500)
  Re: Indoor lighting - radiosity  
From: Samuel Benge
Date: 9 Feb 2007 13:25:05
Message: <45ccbc81$1@news.povray.org>
JSR wrote:
> Hi all,
> These are my last renders using megapov and radiosity, final touches with
> photoshop. Includes:
> 
> - lights: point lights with soft shadows (area_light)
>           high intensity, fade_power 2,low fade_distance
>           key lights: bluish white    fill lights: yellowish white
> - radiosity: count 500, error_bound 0.1, gray_threshold 0.0, rest default
> - floor: bump_map bump_size 5, specular and little reflection
> - globals: assumed_gamma 2.2, exposure 1.6, max_trace_level 10
> 
> Any comments? :)
> 
> Joel.

Looks good, Joel. Nice results from such settings; I will have to try 
them out.

But (yes, there's a but), the effect isn't photo-realistic. It's almost 
there but falls short, and I believe it is due to the textures' lack of 
imperfection. All flat surfaces have minute variations in pigmentation 
and topography. Corners have dirt and edges have slight wearing (even if 
new). Cabinets and other furniture are not built perfectly. We usually 
don't notice such things because they are so commonplace to us, yet when 
we see "perfect" homes in real life, all these thing are there to a degree.

Just some critiques, and I hope you don't mind them. I think your 
radiosity settings are great, and your modeling is also top-notch.

Happy POVving!

~Sam


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