|
![](/i/fill.gif) |
Warp wrote:
> Not true. The size of the projection is still determined using the
> distance between location and look_at. Just try it if you don't believe me.
>
Hi Warp,
I did test it before my first post; perhaps we are talking about
different things. Here is my test scene:
// -w150 -h150
background { color rgb <1,1,1> }
sphere { 0, 1 }
#declare PositionZ = 10;
#declare LookAtZ = 0;
// change the above values at will, keeping
// PositionZ > 1
// and
// LookAtZ < PositionZ
camera {
orthographic
location <0,0,PositionZ>
look_at <0,0,LookAtZ>
right 2*x
up 2*y
}
Regards,
Hugo.
--
www.bishop3d.com
Post a reply to this message
|
![](/i/fill.gif) |