POV-Ray : Newsgroups : povray.general : Future development of Pov Ray : Re: Future development of Pov Ray Server Time
31 Jul 2024 18:18:33 EDT (-0400)
  Re: Future development of Pov Ray  
From: Gilles Tran
Date: 7 Feb 2007 04:32:46
Message: <45c99cbe$1@news.povray.org>

45c82c5a$1@news.povray.org...

> great.  But you should take care this is a valid comparison (i.e. no mesh 
> only scene compared to a complex CSG in POV-Ray) and giving render times 
> is essential of course.  Gilles made such a comparison for C4D some time 
> ago (the result was that the techniques seem very similar in results 
> although there are also differences).

This was in 2003 with C4D's "advanced render", and indeed the techniques 
seemed very similar to POV-Ray's own. However, I recently tested the same 
scene with finalRender and its Advanced Quasi Montecarlo engine and the gain 
in speed and quality is really amazing (artifact-free render of the scene in 
10-20% of the original render time). I don't know whether these latest GI 
(proprietary) techniques would work for scenes not based on meshes, but they 
are quite impressive. finalRender can end up crawling like any other 
renderer, but one can throw a lot of things at it before it does.

G.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.