gregjohn wrote:
> Could it be that povray is deciding how much memory to allocate
> for an
> entire render session based solely on the complexity of the very first
> frame?
No, you are chasing ghosts here: You have insufficient memory, and with
memory fragmentation after the first render, you just run a bit above the
swapping threshold for the second one. Hence the big difference in speed.
Thorsten
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