POV-Ray : Newsgroups : povray.general : Bug (or feature to design around when animating). : Re: Bug (or feature to design around when animating). Server Time
31 Jul 2024 12:23:37 EDT (-0400)
  Re: Bug (or feature to design around when animating).  
From: Thorsten Froehlich
Date: 6 Feb 2007 13:58:57
Message: <45c8cff1$1@news.povray.org>
gregjohn wrote:
> Could it be that povray is deciding how much memory to allocate
> for an
> entire render session based solely on the complexity of the very first
> frame?

No, you are chasing ghosts here: You have insufficient memory, and with
memory fragmentation after the first render, you just run a bit above the
swapping threshold for the second one. Hence the big difference in speed.

	Thorsten


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