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Ben Chambers <ben### [at] pacificwebguy com> wrote:
> Actually, this brings up one point I've run into in the past: since
> POV-Ray computes radiosity samples by tracing rays from the camera, and
> then lighting them, I've run into some issues in scenes lit entirely by
> radiosity that don't light up the way they should (for instance, if a
> large object with high ambience is partially (or entirely) out of view).
Perhaps your settings were just too low?
Care to give a small example scene?
--
- Warp
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