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"quickfur" <qui### [at] quickfurathcx> schreef in bericht
news:web.45c2d02a9125cd5bdd5364bf0@news.povray.org...
>
> I'll post the code if anyone is interested. It's only about 38 lines,
> and in interest of conserving space, the only fancy texture is
> the sky_sphere and there is actually no ground (the camera
> angle is chosen to hide this fact). The code itself can potentially
> create much, much, deeper branching, but then my laptop will
> run out of memory so the max recursion is 13 levels deep,
> branching roughly into 3 (exact number is random) at each
> junction. The macro doesn't do any fancy self-intersection
> prevention checks, so you might see some self-intersection, but
> at least it's not too obvious in the image. :-)
>
This is interesting, and I would like to see the code! It's never too late
to learn some clever tricks :-)
Thomas
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