|
![](/i/fill.gif) |
Thorsten Froehlich wrote:
> Charles C wrote:
>> Additional instances of meshes are supposed to be much cheaper than that of
>> CSG.
>
> The original poster did not talk about CSG. Besides, even the instance of a
> mesh object will consume more memory than a sphere or a cone...
>
> Thorsten
Assuming there is some level of symmetry in the object, he could save
memory by creating a mesh of a portion of the object (say, 1 branch of
his fractal) and replicate that many times.
Obviously, just replacing each individual sphere / cone with its own
mesh wouldn't solve anything. He'd have to have a mesh encompass as
much as possible of the object to get maximal savings; how large he can
make the mesh is highly dependent on his particular fractal.
...Chambers
Post a reply to this message
|
![](/i/fill.gif) |