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> If anyone is up to the challenge, I'd be interested in seeing the results
> with information such as how long they took to render.
I have made a movie (1minute, 30fps, 640x480) which uses csg. It's made
of a single box from which I deleted thousands of reflective spheres and
they move in all directions. It looks like a living cavern or boiling
cavern. Back in around 2000 I had given it the name: LiquidMind.
I've specialised myself in these kinds of renders. Why because there's
always a better technology (radiosity, isosurfaces, etc) that comes out
and they lack compatibility with other "rendering" systems I use (I work
primarily with OpenGL and 2D SDL these days, using dots, not even lines
or polygons).
I have to say, the difficulty with this challenge is not to have "as
many object" for the "smallest code"; I'll do a single loop with only a
sphere moving around that I might get a nice abstract scene. But the
challenge would be to get away from the abstract, this said, a better
challenge would be to "make something meaningful or semi-realistic with
as many objects as possible and with the smallest code". Now that's a
challenge, it's a real one... I... may not be able to follow this one! ;)
But keep rendering those, will discover all kinds of nice things ahead
(such as spirals, stars, patterns and others)!
Simon
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