Charles C wrote:
> Ben Chambers <ben### [at] pacificwebguy com> wrote:
>> Usually such things are very position and angle dependent. Shifting the
>> camera or object by a very small amount (enough to cause the object to
>> shift position by a fraction of a pixel, though) *could* eliminate this
>> effect.
>>
>> If you try this, does it change anything?
>>
>> ...Chambers
>
> Yes... I mentioned it in my original reply. (See 2nd one on this thread.)
> A small change to the camera positon does change whether it stops or not.
>
>
Then it's almost definitely a Hall of Mirrors effect, and not a bug in
POV-Ray. Adjusting your max intersections and/or ADC bailout to speed
the rendering through those sections.
...Chambers
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