Charles C wrote:
> You've taken it a lot further than I did but I was thinking along the
> hall-of-mirrors line too, just by the fact that it was resolution dependent
> and not a single resolution but narrow ranges of resolutions. Do you have a
> version of the scene which stops even with radiosity off?
> Charles
Usually such things are very position and angle dependent. Shifting the
camera or object by a very small amount (enough to cause the object to
shift position by a fraction of a pixel, though) *could* eliminate this
effect.
If you try this, does it change anything?
...Chambers
Post a reply to this message
|