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> I'm having trouble figuring out how to add a glow effect to objects in
> my
> scene. I'm trying to add a halo or aura effect around light sources. I
> know
> it's a media attribute, but I can't find what specifically does it in the
> documentation. Can anyone tell me how to do this, or point out the parts
> of
> the documentation that cover this?
You can use looks_like to make a light have a visible object there.
Then use a media glow in that object. It's important to remember
that an object needs to be hollow to contain a visible media.
//example
light_source {
<0, 0, 0>
color rgb <1, 1, 1>
looks_like {
sphere{<0,0,0>,1
hollow
material {
texture {
pigment {Clear}
}
interior {
media{
emission 0.75
scattering {1, 0.5}
density {
spherical
color_map {
[0.0 rgb <0,0,0.5>]
[0.5 rgb <0.8, 0.8, 0.4>]
[1.0 rgb <1,1,1>]
}
}
}
}
}
}
}
}
Also you might want to check out Colefax's lens flares.
http://www.geocities.com/ccolefax/index.html
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