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William Peska wrote:
> Slime wrote:
>>> global_settings {
>>> assumed_gamma 1
>>> radiosity { }
>>> }
>>>
>>> camera{
>>> location <5, 9, 11>
>>> up <0, 1, 0>
>>> right <1, 0, 0>
>>> look_at <0, 0, 0>
>>> }
>>>
>>> plane{
>>> -y, -20
>>>
>>> pigment { rgb 1 }
>>> finish { ambient 1 diffuse 0 }
>>> }
>>>
>>> #local f = function(a, b) { min(1, (a*a + b*b) / 100) }
>>>
>>> plane{
>>> y, 0
>>>
>>> pigment{
>>> function { f(x, z) }
>>> pigment_map{
>>> [0 rgb 0]
>>> [1 rgb 1]
>>> }
>>> }
>>>
>>> finish { ambient 0 diffuse 1 }
>>> }
>>
>> This has no discontinuities in 3.6.1a for me.
>>
>> - Slime
>> [ http://www.slimeland.com/ ]
>
> Here is a result from POV-Ray v3.6.1.icl8.win32 rendering of the above
> code (1000x1000, no AA), performed on P4 machine:
> http://img262.imageshack.us/img262/5146/bug2bh9.png
POV-Ray v3.6.1c.icl8.win32 generates the same image on my machine.
William
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