POV-Ray : Newsgroups : povray.general : [bug] Discontinuous pigment : Re: [bug] Discontinuous pigment Server Time
31 Jul 2024 14:32:20 EDT (-0400)
  Re: [bug] Discontinuous pigment  
From: William Peska
Date: 27 Jan 2007 21:45:41
Message: <45bc0e55$1@news.povray.org>
William Peska wrote:
> Slime wrote:
>>> global_settings {
>>>    assumed_gamma 1
>>>    radiosity { }
>>> }
>>>
>>> camera{
>>>   location <5, 9, 11>
>>>   up       <0, 1, 0>
>>>   right    <1, 0, 0>
>>>   look_at  <0, 0, 0>
>>> }
>>>
>>> plane{
>>>   -y, -20
>>>
>>>   pigment { rgb 1 }
>>>   finish { ambient 1 diffuse 0 }
>>> }
>>>
>>> #local f = function(a, b) { min(1, (a*a + b*b) / 100) }
>>>
>>> plane{
>>>   y, 0
>>>
>>>   pigment{
>>>    function { f(x, z) }
>>>    pigment_map{
>>>     [0 rgb 0]
>>>     [1 rgb 1]
>>>    }
>>>   }
>>>
>>>   finish { ambient 0 diffuse 1 }
>>> }
>>
>> This has no discontinuities in 3.6.1a for me.
>>
>>  - Slime
>>  [ http://www.slimeland.com/ ]
> 
> Here is a result from POV-Ray v3.6.1.icl8.win32 rendering of the above 
> code (1000x1000, no AA), performed on P4 machine: 
> http://img262.imageshack.us/img262/5146/bug2bh9.png

POV-Ray v3.6.1c.icl8.win32 generates the same image on my machine.

William


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