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Slime wrote:
>> global_settings {
>> assumed_gamma 1
>> radiosity { }
>> }
>>
>> camera{
>> location <5, 9, 11>
>> up <0, 1, 0>
>> right <1, 0, 0>
>> look_at <0, 0, 0>
>> }
>>
>> plane{
>> -y, -20
>>
>> pigment { rgb 1 }
>> finish { ambient 1 diffuse 0 }
>> }
>>
>> #local f = function(a, b) { min(1, (a*a + b*b) / 100) }
>>
>> plane{
>> y, 0
>>
>> pigment{
>> function { f(x, z) }
>> pigment_map{
>> [0 rgb 0]
>> [1 rgb 1]
>> }
>> }
>>
>> finish { ambient 0 diffuse 1 }
>> }
>
> This has no discontinuities in 3.6.1a for me.
>
> - Slime
> [ http://www.slimeland.com/ ]
Here is a result from POV-Ray v3.6.1.icl8.win32 rendering of the above
code (1000x1000, no AA), performed on P4 machine:
http://img262.imageshack.us/img262/5146/bug2bh9.png
William
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![](/i/fill.gif) |