Darren New wrote:
> Now... what do I do with it? Possibilities abound - tile them? Blow up
> the first one, and trace the innards on each sub-triangle? Figure out
> how to animate an infinite zoom into the fractal that way?
Converting it into an isosurface (by some kind of "cross-approximation"
- has this ever been done?) to get an infinitely zoomable smooth surface
would be thrilling... I dream of doing the very same with my
heightfields generated from SRTM data or even topographic maps - but the
necessary math would be as mind-blowing as CPU-choking...
See you in Khyberspace!
Yadgar
Now playing: The Lake (Mike Oldfield)
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