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St. wrote:
> I can't do PoV prims. Or rather, I can, but I can't translate them. It
> does my head in bigtime. I remember 60 - 70 moves just to get a box or
> sphere where I wanted it to be.
>
> If we go down the pure-pov route, then I will still enter using Wings.
> It'll be just for the fun of it though, so disregard my attempt in any final
> submission that I may make.
>
> ~Steve~
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That was my first reaction too, Steve, but then I realized that a
masterful texturing scene would still make a strong entry.
Also, to get an organic shape, use a mesh modeller then export the
vertex info to generate splines, or locate spheres, or in some other way.
Also, a scene can be laid out in Wings, and again, the locations
retrieved manually from the Wings display, you know, mid point of a
face, whatever.
Also recognize that cylinders and cones need not be transformed. They
can be defined with their endpoints hard-coded in space.
Anyway, the !-a-checkered-plane topic would be my second choice. If
someone would PulEEZe tell me if it means...
a) the specific negation of "plane" and "checkered" concepts or...
b) a clever way of saying: the topic is completely open, just don't put
a tiled floor or similar in the scene.
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