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Bruno Cabasson wrote:
> Any idea welcome.
>
A loose *intersection* of "Euclidian" solid objects
from traditional planar geometry and the objects of POV
syntax.
Box, Cone, Cylinder, Sphere, Torus, Plane
Either limit the scene to a subset of these
or
to a choice of ONE of these
Based on the docs:
*Solid Finite Primitives*
There are fourteen different
solid finite primitive shapes:
No blob
*Yes box*
*Yes cone*
*Yes cylinder*
No height field
No Julia fractal
No lathe
No prism
*Yes sphere*
No spheresweep
No superellipsoid
No surface of revolution
No text object
*Yes torus*
*Finite Patch Primitives*
There are six totally thin, finite
objects which have no well-defined inside.
No bicubic patch
No disc
No smooth triangle
No triangle
No polygon
No mesh / mesh2
*Infinite Solid Primitives*
There are five polynomial primitive shapes
that are possibly infinite and do not
respond to automatic bounding.
*Yes plane*
No cubic
No poly
No quadric
No quartic
*Parametric Object*
Where the isosurface object uses implicit surface functions, F(x,y,z)=0,
the parametric object is a set of equations for a surface expressed in
the form of the parameters that locate points on the surface, x(u,v),
y(u,v), z(u,v). Each pair of values for u and v gives a single point
<x,y,z> in 3d space
No Parametric Object
*Isosurface Object*
No Isosurface object
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