I'm trying to duplicate a complicated floor pattern I see in a photo. It's
texture has texture_map's couple of layers deep.
I have one scene in an animation that is rendering unusually slow compared
to some of the others. In considering the suspects I'm wondering if it's
the floor tile!
Q: do multi-layered patterned textures slow up render speed?
Any tips on how to speed it up:
is it better stick to patterned pigments and do without "normal" in the
texture?
are there any problems with the way in which you define a pattern--is there
a trick to defining it all in one gulp?
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