Darren New wrote:
> Once I found a mildly cogent description
> ( http://www.midnightbeach.com/jon/pubs/3D_Fractal_Landscapes.html )
> it became pretty simple to put together a little program to
> generate a mesh of fractal landscape. Just an hour or so to get it
> written and working, scaling properly and all.
>
> Now... what do I do with it? Possibilities abound - tile them? Blow up
> the first one, and trace the innards on each sub-triangle? Figure out
> how to animate an infinite zoom into the fractal that way?
How about making an erosion routine? You could "rain" points down to eat
away the landscape. Just a thought ;)
~Sam
Post a reply to this message
|