Darren New wrote:
> Once I found a mildly cogent description
> ( http://www.midnightbeach.com/jon/pubs/3D_Fractal_Landscapes.html )
> it became pretty simple to put together a little program to
> generate a mesh of fractal landscape. Just an hour or so to get it
> written and working, scaling properly and all.
>
> Now... what do I do with it? Possibilities abound - tile them? Blow up
> the first one, and trace the innards on each sub-triangle? Figure out
> how to animate an infinite zoom into the fractal that way?
>
>
> ------------------------------------------------------------------------
>
I vote for the zoom option. You'll hit precision problems somewhere
along the road to infinity but it might be interesting to see the first bit.
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