POV-Ray : Newsgroups : povray.general : is there any feature for volume raytracing with povray? : Re: is there any feature for volume raytracing with povray? Server Time
31 Jul 2024 20:22:38 EDT (-0400)
  Re: is there any feature for volume raytracing with povray?  
From: "Jérôme M. Berger"
Date: 17 Jan 2007 14:43:47
Message: <45ae7c73@news.povray.org>
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

Tim Attwood wrote:
>> Yes, there is indeed blocky appearance, but i think if there is no any
>> tessellation, what kind of primitives povray is using to represent the
>> intersection between a ray and the on-surface cube. And for each
>> intersection point, its normal should be calculated from the volume data.
>>
>> Is that possible that povray is just using a rectangle to reprensent the
>> intersection of the on-surface cube? which is something like billboards,
>> since it is very efficient. If so, there would be no way to make the
>> resulting surface  smoother, except using finer volume data.
> 
> Pov doesn't tessellate anything ever. All of pov's primitives are
> volumetric, or surfaces.
	Actually, it does tessellate bezier/bicubic patches. You can choose
the tessellation amount with the u_steps, v_steps and flatness
keywords. But that's the only object type that gets tessellated.

		Jerome
- --
+------------------------- Jerome M. BERGER ---------------------+
|    mailto:jeb### [at] freefr      | ICQ:    238062172            |
|    http://jeberger.free.fr/     | Jabber: jeb### [at] jabberfr   |
+---------------------------------+------------------------------+
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.5 (GNU/Linux)

iD8DBQFFrnxxd0kWM4JG3k8RAnoSAJ0VcOyGeVcxK+Wtha8gqywhsTD5ygCeOH0i
vAojjX39B2Dwxeqqmu3A/Vg=
=wLMo
-----END PGP SIGNATURE-----


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.