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Smws wrote:
> I wish I had more POV-specific stuff for this forum... Also,
> despite the flexibility of the mesh, the model isn't really native to POV
> the same way POV-Person is, or my little puppets are; I don't see a way to
> easily pose a mesh-person directly in POV SDL.
This final point is the reason I'm still working on my modeler. Right
now there is no way known to me to model a mesh, add a skeleton, and
then save an .INC file that can be called by POV SDL like so:
#declare Head_ax=20;
#include "hot_babe.inc"
If Blender obtains this ability, I'll probably drop development of mine,
but until then, I get to play with C++ code.
Regards,
John
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