POV-Ray : Newsgroups : povray.advanced-users : bright triangles in mesh2 : Re: bright triangles in mesh2 Server Time
6 Oct 2024 13:18:01 EDT (-0400)
  Re: bright triangles in mesh2  
From: Warp
Date: 14 Jan 2007 17:40:20
Message: <45aab153@news.povray.org>
Mousehunter <svi### [at] click2cnet> wrote:
> After solving the strange lighting problems with the double_illuminate, I
> kept some strange bright triangles:

  This is most probably caused by the inverted normals problem described
here:

http://tag.povray.org/povQandT/SmoothTriangleArtifact/index.html

  Also this is good to know about smooth triangles:

http://tag.povray.org/povQandT/TheShadowLineArtifact/index.html

  Unfortunately there's no solution currently. If your objects cast
shadows then you may want to try making them closed so that they
will self-shadow. If they are shadowless, then the problem becomes
more difficult.

  Increasing the mesh resolution (ie. more triangles) might help
a bit (at least reduce the sice of the artifacts).

-- 
                                                          - Warp


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