Mousehunter <svi### [at] click2cnet> wrote:
> After solving the strange lighting problems with the double_illuminate, I
> kept some strange bright triangles:
This is most probably caused by the inverted normals problem described
here:
http://tag.povray.org/povQandT/SmoothTriangleArtifact/index.html
Also this is good to know about smooth triangles:
http://tag.povray.org/povQandT/TheShadowLineArtifact/index.html
Unfortunately there's no solution currently. If your objects cast
shadows then you may want to try making them closed so that they
will self-shadow. If they are shadowless, then the problem becomes
more difficult.
Increasing the mesh resolution (ie. more triangles) might help
a bit (at least reduce the sice of the artifacts).
--
- Warp
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