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jva wrote:
> When rendering the wallstucco scene the renderer never proceeds beyond
> parsing & bounding (beta 18, sse2, on a dual core system). The renderer
> just continues using up processortime (according to task manager) and the
> rendertime in the statusbar keeps increasing. The STOP button doesn't work
> anymore but for the rest the program responds normally to user interaction.
> Closing the program works, but gives - after a while - a Visual C++ runtime
> error "application requested runtime to terminate in an unusual way", after
> which processor time consumption stops.
>
> After some detectivework the problem appears to originate from the
> pigment_map in the Wall declaration, and more precisely due to the crackle
> pattern used.
This has been fixed. Thanks to all who reported it.
-- Chris
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