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David El Tom wrote:
> I just had the same idea, ..., but the other way around.
>
> white background, orthographic camera, cylindrical ligth, transparent
> surface and a black color fade inside (light attenuation). I think
> this would be even more accurate as the fade is calculated directly
> by the length of the ray traveling inside the object, while with
> media you also can influence the result by means of
> intervalls/samples parameter.
Yes, I agree, except that I don't think you need any light source.
Rune
--
http://runevision.com
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