|
|
space_cadet wrote:
> I'm juggling my time between work arounds to meet some deadlines and trying
> to get to the bottom of this. I'll have to look into it deeper as time
> permits, so I havent been able to explore all the helpful suggestions here
> yet.
>
> But one thing I'm seeing today is curious. I isolated one very small piece
> of geomtery. Rendered it in native scaling, and it rendered in one second.
> I scaled it by the .0000254 and it took 10 seconds to render (and I did
> adjust the camera position so that the geometry covered the exact same
> image portion.) I then scaled it to .254 and it rendered in 3 seconds. The
> slow down is porportional to the degree of scale, not just the scale itself.
> Does that make ANY sense at all?
>
> On a similar note, a light source I have was positioned at <-9500, 0, -9500>
> and rendered fine. But when moved to <-95000, 0 , -95000> * 3600, the
> render hung, and I had to kill it. Again, slowdown proportional to the
> precision/magnitude of the values involved in the computation.
>
> All this has been done on 32 bit architectures so far (linux and windows).
> As of yesterday, I did a custom build on a 64-bit mega cluster. I've only
> rendered my 'workarounds' on there so I havent learned anything yet, but
> will shortly be playing with these issues in 64 bits to see if that sheds
> any light.
>
> I've just never seen this sort of thing before.
Does the same problem occur with the 3.7 beta?
If so please post a small sample that demonstrates the problem and I will
investigate.
-- Chris
Post a reply to this message
|
|