POV-Ray : Newsgroups : povray.general : Scaling too small causes renders to crawl. : Re: Scaling too small causes renders to crawl. Server Time
31 Jul 2024 20:23:46 EDT (-0400)
  Re: Scaling too small causes renders to crawl.  
From: Chris Cason
Date: 6 Jan 2007 04:34:39
Message: <459f6d2f@news.povray.org>
space_cadet wrote:
> I'm juggling my time between work arounds to meet some deadlines and trying
> to get to the bottom of this.  I'll have to look into it deeper as time
> permits, so I havent been able to explore all the helpful suggestions here
> yet.
> 
> But one thing I'm seeing today is curious. I isolated one very small piece
> of geomtery. Rendered it in native scaling, and it rendered in one second.
> I scaled it by the .0000254 and it took 10 seconds to render (and I did
> adjust the camera position so that the geometry covered the exact same
> image portion.) I then scaled it to .254 and it rendered in 3 seconds.  The
> slow down is porportional to the degree of scale, not just the scale itself.
> Does that make ANY sense at all?
> 
> On a similar note, a light source I have was positioned at <-9500, 0, -9500>
> and rendered fine.  But when moved to <-95000, 0 , -95000> * 3600, the
> render hung, and I had to kill it.  Again, slowdown proportional to the
> precision/magnitude of the values involved in the computation.
> 
> All this has been done on 32 bit architectures so far (linux and windows).
> As of yesterday, I did a custom build on a 64-bit mega cluster. I've only
> rendered my 'workarounds' on there so I havent learned anything yet, but
> will shortly be playing with these issues in 64 bits to see if that sheds
> any light.
> 
> I've just never seen this sort of thing before.

Does the same problem occur with the 3.7 beta?

If so please post a small sample that demonstrates the problem and I will
investigate.

-- Chris


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